
Product Designer
What That Looks Like in Practice
- You start with the feeling you want the student to feel, then design backwards. Wireframes come last.
- You work closely with product, engineering, and content, and stay in the conversation well past the Figma handoff.
- You design for people who might be using a smartphone seriously for the first time. Clarity isn't a nice-to-have; it's the job.
- You think in systems. Tokens, components, motion, and illustration must hold up as the product grows.
- You'll work across mobile, our primary surface, and web.
- You think about the whole emotional arc: how a student feels when they arrive, fail a mock test, stop studying, or when something finally clicks.
- You test your assumptions through user interviews, usability sessions, and behavioral data.
Apply on NPrep →
This role is hosted on the company's careers site.
