
GTM
Mixar is an open-source, AI-native 3D editor built on Blender. Agents model, texture, rig, animate, and render inside the scene, and the artist stays in control of every edit. Game studios, VFX houses, character artists, and brand teams use it to go from a prompt to something they can ship. We relaunched on 1 October 2026. This role is how Mixar gets in front of the people who make things in 3D.
THE ROLE
You own go-to-market. That means the path from "someone should know about Mixar" to a user, a creator, or a signed studio. You sit with the founders. There is no sales team in front of you and no marketing team behind you.
Day to day
- Outbound: get Mixar in front of game studios, VFX houses, and brand teams, and stay with the conversation until there is a signed contract
- Growth: run your own experiments on X, Reddit, YouTube, SEO, and email, and keep what actually brings people in
- Creators: find 3D creators, strike the deal, brief them, and get the work out
- Partnerships: launch with model labs and API partners, including hackathons, webinars, and joint releases
- Community: watch new and existing users and make sure the product is actually landing
YOU'LL FIT IF
- You have about two years or more in growth, go-to-market, or business development at a startup, or you have run your own thing
- You use AI yourself: your own agents and workflows, and new models tried the week they ship
- You can write, and you can talk to an indie creator and a studio art director in the same day
- You say early when something is not working
- Bonus if you have used Blender, or you care about 3D, games, or creative tools
THE DETAILS
- Bangalore or Gurgaon, on-site
- Full-time
- Competitive salary plus ESOPs
- You report to the founders
HOW TO APPLY
Apply on this page. Attach your resume, and tell us one thing you have built, grown, or sold: a campaign, an automation, a community, a side business, or a project that took off. A link is better than a cover letter.
